Emi

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Most of the errors seem to be originating at a Godot level, so I will leave this here until they get fixed. Not sure the timeline on those, but hopefully...

As of alpha 2, the first time you enable dialogic: Without touching anything, after a restart: These last ones persist no matter the amount of restarts.

Yeah, I don't know where we left that reference, but I'll probably be able to find it using a global search on the project.

I've been trying some conditions and they are a bit broken. They also get transformed weird to text, but I'll try to report it better when I have a proper...

> The problem with this is that the event is stored as VAR {test} = Something or VAR {test} = {Counter} and there is no differentiation if the value is...

Have you tried with Alpha 2? it was released recently Interesting... Would it be possible to share your project so we can take a look?

I think it should be resolved if you use the latest version from `main` since Godot Alpha 16 broke/rename some things

> would it be ok for me to mention Dialogic in a book about [procedural content generation with Godot 4](https://www.amazon.in/Procedural-Generation-Godot-Generate-Enjoyable/dp/1484287940)? Of course! I hope that we can get it stable...

Autocomplete should be added, yes. It would be nice to read the data from the existing events for custom ones, but we can do a simple hardcoded lists at the...

I made changes at https://github.com/coppolaemilio/dialogic/commit/04e789188c4906f618919a500f1373f75108dcc6 but I haven't tested properly. Let me know if that fixed the issues!