copperpixel

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nvm got that fixed too [particlesystemquery_mdlpanel_handling_taunts2.webm](https://github.com/user-attachments/assets/fa2d9d67-deb9-4a0a-a83e-f040da5d205d)

~~Alternate solution would be to update Studio_CalcDefaultPoseParameters in bonesetup.cpp to default to start of pose param range but I don't know if there would be any side effects in tools.~~

This issue can also be observed in Team Fortress 2 here: https://github.com/ValveSoftware/source-sdk-2013/blob/2d3a6efb50bba856a44e73d4f0098ed4a726699c/src/game/shared/econ/econ_item_view.cpp#L1917-L1949 `DoesItemPassSearchFilter` is used for the filter field in the backpack menu and Mann Co. Store.

> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1664#issuecomment-3558440840 Can you show the build logs and does it still occur with the latest version?

~~Drafted for now since this can sometimes fail with multi-threaded building.~~