copperpixel
copperpixel
> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1380#issuecomment-3042199798 I did comment out the ifndef when testing, should've specified that, sorry. > Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1380#issuecomment-3042208547 I'm still debugging this however the broken background in GIFs...
  The background bug should be resolved now.
Went over and improved some things that I have initially missed: - Reset animation speed for very fast GIFs to match web browsers (technically old behavior was more correct, but...
Reduced memory usage by around 80% by storing GIF textures in DXT1 format instead of using raw RGBA8888 ~~(drawback being more processing needs to be done, but I think the...
> This doesn't seem to work with energy weapons in TF2 Should be fixed now
Added your suggested changes, thanks! Although the `SetScoutHypeMeter` call is still needed as the Soda Popper charge doesn't seem to be affected by `SetRageMeter` and `SetItemChargeMeter` (`impulse 101` doesn't affect...
> Should infinite _ammo_ apply to charge meters? Non-weapons in general? Shouldn't that be handled by something separate? I think in most use cases where this ConVar would be used...
Addressed in PR https://github.com/ValveSoftware/source-sdk-2013/pull/876 Thanks for bringing this up!
> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1686#issuecomment-3604450928 Yes. Though if Valve were to raise the limit of clip planes it would've been possible to fix this a similar way to this PR.
> Replying to https://github.com/ValveSoftware/source-sdk-2013/pull/1644#issuecomment-3513087599 ~~Unfortunately no, their spawn position will still be wrong, however it will be randomized around that point now.~~ [particlesystemquery_mdlpanel_handling_taunts.webm](https://github.com/user-attachments/assets/01881942-502c-44e4-8ab0-9379e227852e)