copperpixel
copperpixel
Proposed label: "bug" ### Short description Hi. So as the title says, when using NVIDIA's DSR the Class Selection list of the Object Proporties window becomes unreadable. My DSR setting...
Follow-up to PR https://github.com/ValveSoftware/source-sdk-2013/pull/862 This PR fixes MSVC warnings [C4293](https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warning-level-1-c4293?view=msvc-170) (addresses issue https://github.com/ValveSoftware/source-sdk-2013/issues/867, thanks!) and [C4307](https://learn.microsoft.com/pl-pl/cpp/error-messages/compiler-warnings/compiler-warning-level-2-c4307?view=msvc-170) in `SendProxy_CropFlagsToPlayerFlagBitsLength` (`src/game/server/player.cpp@8104`).
# Description This PR implements support for displaying Steam animated avatars on scoreboard, friendslist, etc. Players can disable animated avatars using `cl_animated_avatars` ConVar. The `CGIFHelper` class can be used to...
# Description Currently, proximity voice chat exists in the engine but it is hard-coded to be disabled. This PR adds ConVars allowing proximity voice chat to be configured by server...
# Description When VScript is disabled using the `-noscripting` commandline param or when an invalid scripting language is specified, the VScript VM doesn't get initialized which shouldn't be fatal. However...
# Description This PR adds ConVars that allow the player to customize the position of Steam overlay notification toasts. It does this by using the Steam API functions: - [ISteamUtils::SetOverlayNotificationInset](https://partner.steamgames.com/doc/api/ISteamUtils#SetOverlayNotificationInset)...
# Description With `hl2mp_allow_pickup` ConVar enabled, when a player picks up a prop and tries to throw it, a fake weapon fire on that client will be triggered. This PR...
# Description This PR adds support for rendering glow outlines on brush models. It achieves this by installing a custom brush renderer during glow object's `DrawModel()` routine, allowing the model's...
# Description This PR adds the ability to filter settings in TF's advanced options menu. In order to make this work it also adds a check in `PanelListPanel::ComputeVPixelsNeeded()` and `PanelListPanel::PerformLayout()`...
This PR implements the `sv_infinite_ammo` cheat-protected ConVar from Left 4 Dead/Alien Swarm. When enabled, it prevents the player's active weapon from depleting ammo. Furthermore, added functionality from Counter-Strike : GO...