commy2
commy2
> It is very counterable, as it's nothing but a punishment for floating. I wouldn't say $2000 is floating considering some buildings and upgrades cost like $2500. Also, late game...
Proposal 8 is not feasible without engine changes. There is a single shared reloadTime for all 3 stages of the ability. One cannot duplicate the ability either, since there is...
Proposal 5 Increase the radius. Make the repair effect linger for 10 seconds (with visible decal). Repair the units over time instead of in one burst. Upgrading the ability increases...
What MTKing4 refers to is called "overrepair" in Company of Heroes. As far as I can tell, it is not technically feasible without engine changes.
ER (as well as Frenzy) works on allied players, so there could be some utility in team games.
Prop 5 could be modified to also repair structures (I think).
Reduced it to 3 minutes and buffed building repair further.
I had a moment. https://github.com/TheSuperHackers/GeneralsGamePatch/assets/6576312/369c10c8-0597-4a7b-8a78-534e46c6e2de Trick is to use ```ini Behavior = FireWeaponUpdate ModuleTag_22 Weapon = EmergencyRepairWeapon End ``` and ```ini Weapon EmergencyRepairWeapon PrimaryDamage = 5.0 PrimaryDamageRadius = 150.0 DamageDealtAtSelfPosition...
Yeah, it will. Not good.
Missile Defenders do have a parachute animation. As have Pathfinders and Col. Burton (as have Red Guards, Tank Hunters, Hackers and Lotus).