commy2

Results 390 comments of commy2

There is no PSO in the game.

Thats currently not possible. (Except if you chage the config files). Something like this is planned though. Issue: https://github.com/KoffeinFlummi/AGM/issues/1937

None of this is possible unfortunately, except the single fire mode for the helicopters.

`Can we theoretically deactivate Kimi HUD?` Yes you'd have to comment out these 2 lines and rebinarize that PBO using Addon Builder. https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Aircraft/config.cpp#L830 https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Aircraft/config.cpp#L839 The first line disables the HUD...

You can play around with this entry: https://community.bistudio.com/wiki/A3_Locking_Review#radarType Although I'm not sure myself what all these entries actually do. Maybe we can disable the vanilla radar and replace it with...

Thats not a screenshot. It's the current git build. All includes are lost when binarizing, so if you tried to DEPBO the official 0.95.3-build, then you won't find that preprocessor...

I can't reproduce that issue. As what Class did you spawn? Possibly related to https://github.com/KoffeinFlummi/AGM/issues/2184

So basically `"HandGrenade" in magazines player` is broken, because the muzzle is loaded without having a grenade in the inventory. That's what I figured in my testings too. This bug...

I don't see how that connects to Handflares though, yet.

Hmm. I missed that. We neither use `removeMagazine`, nor `removeMagazines`, but `removeItem`. Maybe it has the same issue. https://github.com/KoffeinFlummi/AGM/blob/master/AGM_WeaponSelect/functions/fn_setNextGrenadeMuzzle.sqf#L67-L100 I still think the underlying issue is the broken, inaccessable magazine...