commy2
commy2
There is no PSO in the game.
Thats currently not possible. (Except if you chage the config files). Something like this is planned though. Issue: https://github.com/KoffeinFlummi/AGM/issues/1937
None of this is possible unfortunately, except the single fire mode for the helicopters.
`Can we theoretically deactivate Kimi HUD?` Yes you'd have to comment out these 2 lines and rebinarize that PBO using Addon Builder. https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Aircraft/config.cpp#L830 https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Aircraft/config.cpp#L839 The first line disables the HUD...
You can play around with this entry: https://community.bistudio.com/wiki/A3_Locking_Review#radarType Although I'm not sure myself what all these entries actually do. Maybe we can disable the vanilla radar and replace it with...
Thats not a screenshot. It's the current git build. All includes are lost when binarizing, so if you tried to DEPBO the official 0.95.3-build, then you won't find that preprocessor...
I can't reproduce that issue. As what Class did you spawn? Possibly related to https://github.com/KoffeinFlummi/AGM/issues/2184
So basically `"HandGrenade" in magazines player` is broken, because the muzzle is loaded without having a grenade in the inventory. That's what I figured in my testings too. This bug...
I don't see how that connects to Handflares though, yet.
Hmm. I missed that. We neither use `removeMagazine`, nor `removeMagazines`, but `removeItem`. Maybe it has the same issue. https://github.com/KoffeinFlummi/AGM/blob/master/AGM_WeaponSelect/functions/fn_setNextGrenadeMuzzle.sqf#L67-L100 I still think the underlying issue is the broken, inaccessable magazine...