commy2

Results 369 comments of commy2

### Proposal 4 - keep GLA & Stealth at 4/8/16 Rebels - nerf Tox to 3/6/12 Tox Rebels (from 4/8/16) - nerf Demo to 2/4/8 Rebels (from 4/6/10)

> And does it differ per unit? No, exception is the Terror Bike, as long as it carries a Terrorist. > Another suggestion in a topic https://github.com/TheSuperHackers/GeneralsGamePatch/issues/872 I made earlier...

> nerf Tox to 4/6/10 Tox Rebels (from 4/8/16) Why is the progression like that? First star gives you 4, second star only 2, third star 4 again? Edit: lol...

> 4/6/9 has a sensible mathematical progression (+50%) if so desired. It makes the second genpoint weak. It would only do half as much as the first. > we need...

Haha, spicy. The new model and the object that was changed to accommodate the new model are entirely unrelated. --- It's probably the resolution and/or zoom the game is played...

Hmm, force-fire works, but the guys won't fire on enemies anymore :/

> Not even auto fire when in range? What about dircet order attack? Neither. > Those all work in helix so what is preventing it here? Helix Bunker enables firing....

Very nice, Stubbjax. Should double check how this sound works if multiple Helix are dropping bombs at once. Might need some tweaks in the sounds ini file.

> I also noticed the HelixNapalmBombVoiceCreate and OverlordExpansion sounds could do with some limits as well after upgrading 30 Helixes at once. Yeah, but that can be a different pull...