Christoph Oelckers
Christoph Oelckers
It looks like rendering slope sprite just ignores the y-flip bit (8). Unfortunately I cannot provide a test map, because I found the issue with a map I got privately...
In the OBJ_SPRITE case, sub-case 4, of useSeqSpawnerGen this can be found: `sprite[nSprite].z = sprite[index].z + (tilesiz[sprite[index].picnum].y / 2 + picanm[sprite[index].picnum].yofs);` In useEffectGen, case 2 this: `pos = pSprite->z +...
This sprite is slightly cut off at the left edge, but requires careful viewing to realize. Widepix currently does not have a replacement for this one.