Christoph Oelckers
Christoph Oelckers
Hi! I am currently the maintainer of this fork, but as you might have discovered, it is suffering from getting recognition as being an official continuation of PrBoom+, mainly because...
This will require some support code in the GL renderer - either a shader to do the warping or invalidation of the texture for each frame.
They are simply different textures for each frame. The swirling needs to change the image of the same texture.
I have nothing against it and agree that the formatting is awful. The main reason I nornally avoid such things is that it often trashes any chance to do change...
On modern hardware these modes do not offer anything. On the contrary, the last time I checked them they not only were slower than 32 bit but also broke some...
Well, it'd have to be a new complevel for sure. However, if Eternity fixes this, PrBoom should, too, so that all ports are in sync again (in ZDoom this was...
If a new complevel gets added this can be fixed. But adding a new compleven just for this isn't really the best idea. ZDoom based ports implement this correctly -...
That may be, but changing this after 13 years of weapon mods may just be a bit too dangerous because it might break some of these weapons because it requires...