NBlood
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Slope sprites do not respect the y-flip bit
It looks like rendering slope sprite just ignores the y-flip bit (8). Unfortunately I cannot provide a test map, because I found the issue with a map I got privately for testing. Having this bit on or off does not seem to make the slightest difference when using both Polymost or Classic renderer.
I only noticed the discrepancy in Raze's new renderer which is using the same standard function for retrieving the coordinates that Polymost uses for regular slope sprites, so this function actually did flip the sprite.
See here:
https://github.com/coelckers/Raze/commit/9680ff1863c23dd690732f8b0d943e16f64ca031