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How about this: modify original kmf's, try out different bit combinations and run dk2 to see what the difference.

I've found interesting note here : http://keeper.lubiki.pl/html/dk2_tools_extrct.php (DK2 Official WAD Tool): "... It is possible to have DK2 load the files individually rather than from the WAD files by using...

Hi! Sure, it would be great to support more operating systems :)

I didn't update refactore_peds_ai branch yet, it experimental and maybe broken right now, stick with master branch.

Yep, working directory looks odd - it should ends with 'gamedata' but there is extra 'carnage3d' for some reason

Did you set 'r_fullscreen' to 'true' in sys_config.json ?

Hi, @naymapl Unfortunately I didn't have enough spare time to work on project and now there is war going on in my country so I don't know what will happen...

Hi, @astralaster The wasm version which currently available by link in README (https://codenamecpp.github.io/carnage3d/web/carnage3D_wasm.html) hasn't been updated in a long time and outdated. I will update it when I have free...

The current implementation of car physics is just as dumb as the previous one, the only difference is the "mass" property of the cars if I remember correctly. The only...