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Yeah, indeed. I'm sure that simple turning on mipmaps generation will pretty much fix that - currently there are no mipmaps. The reason they were disabled is that now textures...

Hi, JernejL Yep, this is how it works now - I change pitch depending on vehicle speed. Quick and dirty solution for now.

i use this ``` template inline void SafeDelete(TElement*& elementPointer) { if (elementPointer) { delete elementPointer; elementPointer = nullptr; } } ```