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Car speed difference in wasm and native

Open astralaster opened this issue 2 years ago • 3 comments

Hi,

this is just a question. Why do the cars in the wasm demo already have different speeds and when I compile it native from master branch all cars have a max speed of 13? Do I need the full game data files?

astralaster avatar Mar 06 '22 12:03 astralaster

Hi, @astralaster The wasm version which currently available by link in README (https://codenamecpp.github.io/carnage3d/web/carnage3D_wasm.html) hasn't been updated in a long time and outdated. I will update it when I have free time.

codenamecpp avatar Mar 09 '22 10:03 codenamecpp

So there were specific stats for the different cars implemented and now all cars behave the same? I'm trying to find a feature which I could improve and the missing car stats are very obvious.

astralaster avatar Mar 09 '22 13:03 astralaster

The current implementation of car physics is just as dumb as the previous one, the only difference is the "mass" property of the cars if I remember correctly. The only way to improve it - completely redo car physics to match original game.

codenamecpp avatar Mar 09 '22 13:03 codenamecpp