Melissa

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I think if you use yaml (or json for that matter) you'd have to add an additonal `children` tag to add children elements in layouts for example, which would just...

@RobertoMalatesta You should be able to use the tmLanguage file on VSCode (Atom) too: https://code.visualstudio.com/docs/customization/colorizer

This is weird, because I've definitely used complex materials before. I wonder if it's because the texture and material files have the same base name and are in the same...

Ahh I see. Yeah I can understand that would be a problem. Need to think about that. It's hard because I'm not sure TrenchBroom sees anything other than actual image...

Definitely: [TBLoaderTextureBug.zip](https://github.com/codecat/godot-tbloader/files/9382667/TBLoaderTextureBug.zip) Left = Godot, right = TrenchBroom ![image](https://user-images.githubusercontent.com/136534/185633977-a9499c24-3527-4127-9b09-e0b0cf18ae91.png)

I also am seeing this on MacOS and iOS (Windows is fine). The workaround is to turn "Use Tailscale DNS settings" off. Same as @lukevp, I am also using Adguard,...

Take a look at the `shape-rasterizer-3` branch and the `fonty` skin, it might be of interest to you.

No, that's the entire reason I started profiling it. The profiler I'm using has an overhead of about ~50us if I remember correctly (per begin/end call for the zones). The...

Thank you! I had a suspicion that the rasterizer branch would have some changes that caused it to be a bit slower. I'll have to try and revert our codebase...

It's actually an in-house profiler that we made at @Crackshell that we've wanted to release as an open source project, but never got around to it yet.