Melissa
Melissa
I am using the desktop version!
That's unfortunate :( Thank you for the detailed answer!
I've confirmed that it works through Firefox at least! So that's a good workaround for now. 🎉
Any update on this?
If you are using different textures for each surface, there will actually be multiple meshes generated as long as you are using "Build Meshes" and not the old CSG mesh...
Oh that's right, we recently merged a PR that turned it into singular meshes. I forgot about that, my bad 😅 Regardless, each surface is a different material. If you...
Ah I see, you would indeed only get the collider, the actual rendered mesh is separate from that. I wonder if this is something Qodot has solved? Otherwise, we could...
Hmm, would a signal allow stuff like editor plugins to act on builds? My first immediate thought is "the build process is synchronous anyway", but maybe there's some use case...
I think signals can still be very helpful, for example if multiple nodes need to receive whenever the map has built. That would be easier than manually keeping track of...
Good point! I'd have to test this, because I want to make sure it actually properly loads all of the properties correctly.