codeanticode
codeanticode
Hello Amnon, thanks for suggesting this enhancement. I will discuss it with @benfry and @REAS as I start working on the refactoring of PShape (https://github.com/processing/processing/issues/1623)
@jschifano nothing happened. Development moved over to [processing4](https://github.com/processing/processing4), so maybe there is a chance to revisit these PShape improvements there.
Hi @AmnonOwed, it is not currently possible to define a floating point texture through Processing's API, the internal format can only be normal RGB or RGBA (i.e.: 1 byte per...
Hi, as mentioned earlier, this would require adding a bunch of new API to the core. I'm happy to have a more specific discussion, but this kind of functionality seems...
@timseverien thanks for posting your solution, it sounds like the floating texture support in PixelFlow can be nicely integrated with the core API. Do you think this makes adding FP...
@cankisagun sorry for the slow reply. I have worked on some diagnosis/prognosis prediction models for Ebola with similar sign & symptom data as the input. Logistic regression models are a...
@pyronox @1l0 thanks for filing this issue. I can confirm that the Syphon library does not work on macs with the new Apple Silicon chips, because it only includes the...
Revising very old issues, just for fun :-) In this case, what's happening is that the texture that's backing the rendering surface (either onscreen or offscreen) is not updated with...
It's actually the same as #32, since mask() just calls filter(). I think it's an upstream bug in the OpenGL renderer in Processing.
Maybe can parse the history and use it to set the last state, after prompting the user, e.g.: with a Y/N dialog "restore last project state?"