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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

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### Cocos Creator version 2.4.15、2.4.11 ### System information 华为鸿蒙4.2.0 打包android ### Issue description 鸿蒙4.0连续播放远程加载音频,音频播放不出来, 参考这个论坛帖子,也遇到了这种情况 https://forum.cocos.org/t/topic/153078 ### Relevant error log output 测试固定播放40次会出现此问题 ### Steps to reproduce demo,连续点击播放按钮40次会出现 ### Minimal reproduction...

Bug
Needs Triage

Re: # ### Changelog * Remove existing WebSocket polyfills in platform/ since: - it's not align with spec, - it can't send `ArrayBufferView`s on wechat * Add a more spec-compliance...

Re: # ### Changelog * Fix that if audio is failed to load on safari(at least on mobile as I tested), the entire game is hanged on forever. You can...

Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

### Cocos Creator version 3.8.3 ### System information iOS 18.3 ### Issue description ![Image](https://github.com/user-attachments/assets/210fee0b-24e3-4ab1-aa12-c718338f941d) 当游戏resize(或者转屏)时,_colorTexture会执行一次resize,内部会创建一块MTLTexture ![Image](https://github.com/user-attachments/assets/656362cb-6c12-413a-a90e-bbae52e055ad) 然后update把持有的mtlTexture置空/置换,而已申请的mtlTexture没有释放 我尝试hook newTextureWithDescriptor方法,然后弱持有这块纹理并存起来,并且不断的做resize 每做一次resize,存起来的未被释放的纹理数量就会多一块 ### Relevant error log output ### Steps to reproduce 1...

Bug
Needs Triage

### Cocos Creator version 2.4.15 ### System information 所有系统 ### Issue description https://forum.cocos.org/t/topic/154462 详见论坛这个文章,说的很清楚了已经,2415这个问题依旧存在, ### Relevant error log output _No response_ ### Steps to reproduce https://forum.cocos.org/t/topic/154462 里面有例子项目包 或者这个https://forum.cocos.org/uploads/short-url/pPJN9kgWL9aWThx8zQzZgf2Oc9H.rar ### Minimal...

Bug
Needs Triage

### Use Case 无 ### Problem Description cocos\scene-graph\node.ts#1126 ``` const component = new constructor(); component.node = (this as unknown as Node); // TODO: HACK here this._components.push(component); if (EDITOR && EditorExtends.Node...

Feature Request
Needs Triage

Re: # 此 PR 并不奢望官方合并 , 只是提供参考. 从我开始用 cocos 3.x , 迄今为止, 反馈了大概 十几个 spine 的bug (有些 bug 的诱因可能是同样的). 经过最近一段时间通宵达旦的研究和学习, 我在自己的自定义引擎里, 尝试解决了目前我自己遇到的所有问题. 期间也合并了官方 一些关于的 spine PR (截止到 上周的 #18581) 最终整理出了这个...