cocos-engine
cocos-engine copied to clipboard
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
### Cocos Creator version 3.6 ### System information Native platform ### Issue description ``` void MeshBuffer::afterCleanupHandle() { clear(); se::ScriptEngine::getInstance()->addAfterInitHook([this] { init(); }); } void MeshBuffer::init() { auto *rIB = new...
### Cocos Creator version 3.4.2 3.5.2 ### System information web ### Issue description Question feedback from: https://discuss.cocos2d-x.org/t/gfx-buffer-memory-leak-when-destroy-spine-node/56514 spine resource frequent release , causes GFX Buffer Mem growth. ### Relevant error...
### Cocos Creator version 3.4.2 ### System information Native platform or direct simulator operation 原生平台,或者直接模拟器运行 ### Issue description The camera is attached to the player Players add the capsulecollider component...
Issue comes from forum: https://forum.cocos.org/t/topic/137747/423 Should avoid crash, just print a warning log is enough.
### Cocos Creator version 2.4.7 ### System information MacOS 11.6.1, VS Code 1.69.2, Node 12.22.1, Gulp Version (CLI: 2.3.0, Local: 4.0.2), Chip: Apple M1, Memory: 16GB ### Issue description 大大们好,...
need to implement playback rate interface on - [ ] native platforms - [ ] web platforms (thanks @mikecoker https://github.com/cocos/cocos-engine/pull/9751) - [ ] ~~minigame platforms~~ (cannot supported)
### Cocos Creator version 3.4.2 ### System information iOS 15.4 Safari, iPhone 6S, iPhone 8, iPhone SE2 ### Issue description Using AudioSource component to play sounds in many times. 5...
### Use Case 。 ### Problem Description 。 ### Proposed Solution _No response_ ### How it works _No response_ ### Alternatives Considered 。 ### Additional Information _No response_
### Creator version?(版本号) v3.4.0 ### Affected platform?(受影响的平台) Web ### How to reproduce?(如何重现) My game have one looping BGM and some looping sound effects. BGM will be discarded after playing some...
Currently we deserialize certain sorts of asset into CCON binary format then store them as `.cconb` files. Some users claim that their target platform/CDN doesn't allow such extension of file...