cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...
### Cocos Creator version 3.6.0 ### System information all ### Issue description Currently it is an hack of how engine decides which material is particle material. It needs to better...
### Cocos Creator version 2.4.3 ### System information Android 11 (SDK 30) ### Issue description WebSocket在网络不好的时候,出现断线重连容易发生crash ### Relevant error log output *** *** *** *** *** *** *** *** ***...
Re: # ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...
### Use Case When you remove and clean up your project and by mistake remove an asset which is in use, you will receive an error like this  ###...
### Cocos Creator version 3.6.0 ### System information Windows 10 Profesional 21H1 19043.1826 ### Issue description When a new `.plist` is generated in Texture Packer 6.0.2, it comes with definitions...
Re: # ### Changelog * Use AVAudioEngine to replace OpenAL as a default audioengine, OpenAL will still exist as an option. * Unify part of AudioCache and AudioPlayer headers, which...
### Cocos Creator version 3.5.0 ### System information Native Platform ### Issue description When decode mesh attachment from binary data, will crash. ### Relevant error log output _No response_ ###...
### Cocos Creator version 2.4.7, 2.4.8, 2.4.9 ### System information MacOS 11.6.1, Chipset: Apple M1, Memory: 16GB ### Issue description 当某资源被同一场景的 `Sprite` 节点及 `Particle System` 节点所使用时,无论这俩节点是什么关系与渲染次序先后(只要是在同一场景内),2D粒子系统将无法正确地渲然该资源,而 `Sprite` 节点则往往不受影响。 https://user-images.githubusercontent.com/33044812/182519398-77910b35-e3dc-49e8-b213-8d0f1da8f85d.mp4 而根据draw...
Destruct cache should be get from own constructor properties, not prototyping chain: ``` let destruct = ctor.hasOwnProperty('__destruct__') && ctor.__destruct__; ``` Because with some inheritance of Components, delivered classes will receive...