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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

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Re: # ### Changelog * Fixes https://github.com/cocos/cocos-engine/issues/17040 : taobao Platform can not trigger clearLRU ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. >...

### Use Case The current version of Cocos Creator records sourceMap data into the project scripts during the build process, which creates difficulties when submitting sourceMap files to crash tracking...

Feature Request
P1

### Cocos Creator version 3.6.2 ### System information iOs 15.4 ### Issue description 我用cocos creator 3.6.2 创建一个空的cocos工程,编译一个IOS平台,编译出来的js代码里包含在ALIPAY相关的字符串,我编译的IOS平台,理论上来说不应该包含任何其他渠道的小游戏平台相关的代码才对,在苹果商店如果有ALIPAY相关的字符串,会导致被拒审,希望cocos大佬们处理一下这个问题。 在build/ios/data/src/cocos-js/instantiated-672c7613.js这个文件,除了ALIPAY还有很多像CC_OPPO、CC_HUAWEI等等跟IOS不相关渠道的关键字。 ![](https://raw.githubusercontent.com/Jameswain/IMG/master/cocos1_20230831212812.jpg) ![](https://raw.githubusercontent.com/Jameswain/IMG/master/cocos2_20230831213004.jpg) ### Relevant error log output _No response_ ### Steps to...

Bug
P1
Needs Triage

### Use Case Automatically cull unnecessary glsl instances on different platform. ### Problem Description On some platform, glsl3 is not needed. ### Proposed Solution _No response_ ### How it works...

Feature Request
P1
Needs Triage

### Use Case Need someway to cull individual scripts in `cocos-engine/editor/assets` folder (engine-internal) ### Problem Description There are circumstances when certain TS script is not used in engine-internal. This will...

Feature Request
P1
Needs Triage

### Cocos Creator version 3.8.3 ### System information MacOS ### Issue description RT. ### Relevant error log output _No response_ ### Steps to reproduce Missing scripts throw an error, asset...

Bug
Needs Triage

### Use Case 不同的平台需要不同的裁剪设置,比如原生平台上不做裁剪,而小游戏平台需要裁剪不用的平台 如果项目不需要平台差异设置,最好有一个全局设置 ### Problem Description ... ### Proposed Solution _No response_ ### How it works _No response_ ### Alternatives Considered ... ### Additional Information _No response_

Feature Request
P1

### Cocos Creator version 3.8.3 ### System information MacOS ### Issue description "should_hide_in_hierarchy/login_scene/anim/16plus" shouldn't show `should_hide_in_hierarchy`. ### Relevant error log output _No response_ ### Steps to reproduce . ### Minimal...

Bug
Needs Triage

### Use Case cocos creator使用自动图集 ### Problem Description 目前自动图集只支持当前文件夹下的所有 SpriteFrame 作为碎图资源,我看官方文档从2.x就写着“之后我们会增加其他的选择碎图资源的方式”,但是到现在还没有实现。 ### Proposed Solution _No response_ ### How it works _No response_ ### Alternatives Considered 希望可以支持指定特定的碎图或者支持定制合图构建过程或合图策略,比如同文件夹下不同图片生成多张不同的图集,比如指定大小超过一定尺寸的不参与合图。 ### Additional Information _No...

Feature Request
Needs Triage