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Manual docs content for Cocos Creator

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URL : https://github.com/cocos-creator/creator-docs/blob/master/zh/editor/extension/inspector.md 自动渲染模块里面 update函数里面的代码写的有问题,应该是 this.$.test.render(dump.value.label);

URL : https://github.com/cocos-creator/creator-docs/blob/master/zh/physics-2d/physics-2d-contact-callback.md > let collider = this.getComponent(Collider2D); > [:memo:](https://github.com/cocos-creator/creator-docs/edit/master/zh/physics-2d/physics-2d-contact-callback.md#L26 "Edit") 3.5 版本的2d碰撞 onCollisionEnter() 找不到,该怎么使用boxcollision

3.5 api 文档都是 404 啊,打不开,你们看不见?

URL : https://github.com/cocos-creator/creator-docs/blob/master/zh/getting-started/first-game/index.md 文档在“添加游戏结束逻辑”这一步骤时,新增了onOnceJumpEnd函数,却没有进行调用,导致无法监听到跳跃结束的事件,进而无法进入到游戏结束的逻辑中。需要在“添加游戏结束逻辑”这一步骤的中添加对onOnceJumpEnd函数的调用,或许新增以下代码能解决问题: ```ts update (deltaTime: number) { if (this._startJump) { this._curJumpTime += deltaTime; if (this._curJumpTime > this._jumpTime) { // end this.node.setPosition(this._targetPos); this._startJump = false; this.onOnceJumpEnd(); // 调用onOnceJumpEnd函数 }...

URL : https://github.com/cocos-creator/creator-docs/blob/master/en/getting-started/first-game/index.md In my case, if I don't save the Main scene, my game never run. I think, after setting up the camera, it should suggest saving the current...

URL : https://github.com/cocos-creator/creator-docs/blob/master/zh/editor/publish/subpackage.md 页面链接失效

URL : https://github.com/cocos-creator/creator-docs/blob/master/zh/asset/spine.md ![image](https://user-images.githubusercontent.com/27847677/176877431-e3eb72ca-3a91-4d67-9572-cd91048bff4d.png) 这里texture 的类型不是 Texture2D 而是 ImageAsset 所以后面的配套代码也是有问题的