Clément Gallet

Results 185 comments of Clément Gallet

This game falls under the multithreading problem (regarding timing and determinism), which mainly comes from too many layers (java, java graphical toolkit, game). I don't have any good solution to...

It is not the same issue. Options under Debug menu are meant for debugging, they break determinism. The issue is already described in #242

Inputs are also processed by wine server it seems... Xlib events are handled by `X11DRV_KeyEvent()` -> `X11DRV_send_keyboard_input()` (both winex11.drv/keyboard.c) -> `__wine_send_input()` (user32/input.c) -> `send_hardware_message()` (user32/message.c), which sends the key event...

Using a decompiler, it looks like Dustforce is using a loop inside a specific thread to check the state of each key using something like: ```c i = 0x38 vKey...

It's a good idea, but I'm a little concerned about the extra processing from saving a state each time you would load a state. Some games currently require a significant...

Assuming Jazzpunk is 32-bit, it is possible that libTAS detects that `libxrandr` is installed, but only the 64-bit library is actually installed, and the program fails on loading the 32-bit...

Could you paste the result of command `ls -l /usr/lib/x86_64-linux-gnu/libXrandr*` here?

https://github.com/microsoft/wslg/issues/376 It seems I can't do much about it.

Possibly fixed by #601

I can't run it right now, but I guess it is: Stage 1: F Rw' Uw2 L2 Uw' Fw Stage 2: U L' U2 R Rw2 D' Uw Stage 3:...