Clément Gallet
Clément Gallet
Ok, I think it's fine.
Were those tests done with the game running natively? If so, on which platform and how was 60fps enforced? If it was done inside libTAS, does one movie sync on...
Could reproduce this in the tool. Currently, setting a virtual screen resolution in the tool also set a virtual refresh rate of 60, and with this setting, Super Meat Boy...
Is it ok if the monitor refresh rate is set to the framerate setting?
But then, it should be ok if we implement the framerate setting mid-run?
You need to set the library path in Executable options to the game directory where `libsteam_api.so` should be present. Then, it will probably complain about other libraries missing, you need...
Well, I meant "copy", but it doesn't matter. `libopenal.so.1` is a link to `libopenal.so.1.16.0`, so you need to copy both files.
It says that libopenal is of arch 64-bit, and it should be 32-bit like the game. Did you copy this file from i386 steam runtime? You can check the arch...
You don't need items 3 and 6 anymore.
This is an expected behavior and won't be changed. The encoding is done by the game, so when it exits, the connection to ffmpeg is closed, so is the encode...