Clément Gallet

Results 186 comments of Clément Gallet

The split is done because nut format does not allow changing the resolution inside a single stream. So whatever was passed to ffmpeg does not indeed matter. Resizing must be...

Current master version should work now (b407738). Could you paste here a log of the audio API around the time the timeout messages appear? `Runtime > Debug > Log to...

Thanks for the log. The game provides audio samples as expected, filling the audio buffer with the right amount of samples, until frame 5501. From then, it sends exactly 544...

I checked the log, but it doesn't show anything relevant. I need to test it myself

Sorry not the wait. That particular commit had a bug that was fixed in the next commit. It looks like the log you are displaying is caused by that bug....

You need to disable "Runtime > Recycle threads" when running Wine games (it is disabled by default now).

There is at least a problem at startup with the code that initializes [multiple mice](https://github.com/FrodeSolheim/fs-uae/blob/fs-uae-2.6/libfsemu/src/ml/mouse.c) (`manymouse` 3rd party library). The mouse init and input polling is done in a separate...

Sorry, I meant it was removed in 2.9.6dev, so after 2.8.4. Having mouse disabled does not matter unfortunately. It still creates the thread.

After a bit a research, here's what I understand. The program has a main thread doing the rendering and an emulator thread that generates each frame. If we have `video_sync`...

I've added an option for handling wait timeouts in 54fae7a2ad5359e9dad4f4bb1792278750382d8d. You can set `Runtime > Wait timeout` to `Finite waits` so that you don't have the freeze at the beginning.