Clément Gallet

Results 186 comments of Clément Gallet

If the name of the file is `video.avi`, then the first segment is `video.avi`, the second one is `video_1.avi`, third is `video_2.avi`. It splits on the last `.` character to...

Like many games, rendering is done in a separate thread, and inputs are being mixed up by two different threads concurrently. So we need some additional sync mechanism to make...

Try the following: - `-force-gfx-direct` in the commandline arguments - no time tracking at all - Runtime > Game-specific settings > Sync settings > Hollow Knight

I don't see where the desync could come from. Is DR using libc rand functions ? If so, did you print random log to see if there is a shift...

It sounds like I don't have access to your gitlab repo files, even being invited as Guest (or I failed to find them, which is totally possible).

I got the invitation, accepted it. Now I have access to the repo, but not the files ? This is all I can access: https://i.imgur.com/hITBNVB.png

I'm not getting this issue anymore. Was it fixed with 83b749d847ce5b1d7a78a3fa50989237167324bd ?

I could not reproduce for some reason. If i pause the game and press the Stop button, the pause checkbox is still checked, and when I start again the game...

Isn't it because you are getting a dialog box (like binary hash mismatch), which automatically pause the game?

Yes, we could have a setting that prevent the encoder from restart on window resize. It would probably break the encode if the resolution changed. Or, we could link to...