Ronny Chan
Ronny Chan
Converting this issue to a discussion until there are more concrete examples of shader failures on Metal.
I’ll take a look at this soon, sorry for the delay.
I haven’t really looked at this codebase in a while but I’ll see if I can fix this when I get the chance. Thanks for figuring out the workaround!
Sorry, I’m not exactly sure what you mean by process.
There is really nothing much here, just header specs for now. I intend to document the rest of it but that is depending on my available bandwidth. On Sun, Aug...
That could possibly be done in another PR, since I never really examined the inner workings of chdman (I only looked at `chd.cpp` and codecs as well as libchdr) I...
Ah, yeah its been some time hasn’t. I put this down for a bit and am currently preoccupied with other projects so I’m happy to close this out for tracking...
I’m not sure what code changes are actually needed for this. librashader-build-script can take arbitrary cargo flags, or you can just build with cargo directly (the build-script does nothing special...
Maybe glslang is missing a debug flag? https://github.com/SnowflakePowered/glslang-rs/blob/master/glslang-sys/build.rs
This is what [`cc`](https://docs.rs/cc/latest/cc/struct.Build.html#method.debug) says. Perhaps try building with the environment variable `DEBUG=1` set?