Ronny Chan

Results 159 comments of Ronny Chan

While I would love to see librashader in gamescope, that's up to Valve if they ever want to incorporate it. The header libraries are license-compatible with BSD2, on Linux dynamic...

Filter chain failure is odd, I wonder if it might be something in SPIRV-Cross.. Will take a look this or next week.

Metal GPU captures would be massively helpful here, as well as LLVM logs from the compiler if you’re able to get them.

It should show up in debug logs in Xcode when first loading the shader. It’s not a librashader thing but a Metal -> MetalIR thing

Thats fine, I’ll investigate crt-guest-advanced-ntsc on my end.

mudlord-pal is a known broken shader: https://github.com/SnowflakePowered/librashader/actions/runs/8577373017/job/23509866495#step:4:376 seems like crt-guest-advanced has been failing, will need to double check but it smells like a shader issue.

Anime4k is also a known broken shader

I think the smoothing behaviour probably has to do with how mipmaps are handled. I won't have a shot at debugging this until a few weeks from now, sorry for...