Ronny Chan

Results 159 comments of Ronny Chan

Everything in `DCtx` is gated behind `&mut self`, and has no interior mutability, so it should be safe to mark `Sync`.

There is a script in the meta folder that strips the headers for unheadered entries in the NES dat

This SRAM file is necessary to play the game since it is a BS Satellavision ROM. On Tue, Sep 6, 2022 at 3:42 PM adrianosantanna ***@***.***> wrote: > The second...

Thats an oversight on my part, will leave this issue up to add it. Thanks for reporting!

Thats an oversight on my part, will leave this issue up to add it. Thanks for reporting! On Tue, Sep 6, 2022 at 5:17 PM adrianosantanna ***@***.***> wrote: > Why...

What would the fix involve here? just removing the cast to int?

It's possible but that is not in scope for librashader. You would have to hook the swapchain of the game, fetch the rendered frame, and draw it back to the...

Likely don’t even need a ReShade fork, can likely be done with a ReShade addon that just selects for the correct runtime and draws before present.

Yeah it would be possible to implement this as a vulkan layer, but that would not be something to be done at the librashader level, but at a layer above...