ChengNan Yang
ChengNan Yang
Hi @BioeJD, I might need to grab a Ouclus Rift S to try. Get back to you later.
Hi @BioeJD, I couldn't launch any application for Oculus Rift S. Could you share your setup environment? For example, any specific Oculus runtime should I install? Please share your project...
Hi @bearaccount, Are you using the latest version(v1.17.0) from Unity Package Manager? If yes, it is a known issue and please maually update the [patch](https://github.com/ViveSoftware/ViveInputUtility-Unity/commit/2e1e3c79c9270eafd7fd45aea35cc969794d8e5d). There are a few more...
Hi @bearaccount, Recently, there is an update to v1.18.1. If tested no issue, could you close this issue? Thanks!
Hi @bearaccount, Sorry for the late response. I will take a look at this issue. Need to borrow Meta Pro from other team to debug.
Hi @bearaccount, Did you import Oculus Integration SDK?
Hi @bearaccount, It seems that Oculus deleted OvrAvatar folder. We might need more time to update load Oculus Controller model part.
Hi @bearaccount, Which Oculus Integration SDK are you using? We are still trying our best to fix the controller model issue. It might take some time to study the latest...
Hi @bearaccount, Here is a quick fix, you can add OVRControllerPrefab prefab to RightHand and LeftHand.  Remember to change the Controller to R Touch and L Touch accordingly. One...
Hi @bearaccount, Recently, there is an update to v1.18.1. If tested no issue, could you close this issue? Thanks!