ChengNan Yang

Results 158 comments of ChengNan Yang

@YongD0ng Sorry for the late response. Could you elaborate your question? Thanks!

@LHE-IT You can just check the Simulator in VIU Settings (Edit>Preferences>VIU Settings on the left). You can also refer to the [Wiki page](https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/Simulator) for more info.

@wirelessdreamer Could you provide a sample project that can reproduce this issue? We tested with Vive Pro + Index controller and not able to reproduce the issue that you mentioned....

Could you send a pull request for this fix? Thanks!

@TheBricktop What is your main purpose? Could you provide sample code for us to check? Thanks!

@wirelessdreamer Currently, I do not have Index device to debug. Could you help to print out the log in this script (Assets\HTC.UnityPlugin\VRModule\Modules\SteamVRv2Module.cs)? Line 559, Help to print out deviceClass, serialNumber,...

Which SDK did you import for your project? Please list the versions of your Unity Editor, SDKs... etc Thanks!

@wirelessdreamer I found the root cause is that XRDevice.model will return "Index". With combination of Index HMD + VIVE controller, XRDevice.model will not return "VIVE" for controller. We are still...

@wirelessdreamer Here is the solution, In Assets\HTC.UnityPlugin\VRModule\Modules\UnityEngineVRModule_2017_1.cs, Line 252, if (!XRDevice.model.Equals("None")) { currState.serialNumber = XRDevice.model + " " + m_nodeStateList[i].uniqueID.ToString("X8"); var model = Input.GetJoystickNames()[0]; if (string.IsNullOrEmpty(model)) { currState.modelNumber = XRDevice.model...

@frg-kova Can you provide the project that you created? I just tried like the way you describe above, but I could not reproduce the issue. Did you add Canvas Raycast...