ChengNan Yang
ChengNan Yang
Temporary fix as follows, ![image](https://github.com/ViveSoftware/ViveInputUtility-Unity/assets/33050705/545857da-5d01-4769-b25f-14e103f6f0a9)
Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked. After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render...
I found out that VIU Settings Oculus Android checkbox cannot be checked when using Oculus Integration v47. After changing OCULUS_XR_LOADER_NAME to OCULUS_XR_LOADER_CLASS_NAME can fix the issue. Modify ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusGoSettings.cs line 529,...
If someone's quality setting only has 1 element, below code will cause error. var lv2qualitySetting = qualitySettingsArray.GetArrayElementAtIndex(2); File path: HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusGoSettings.cs ![image](https://user-images.githubusercontent.com/33050705/235822235-226f198d-2d9c-4436-8c61-e590ea9ff5f2.png)
In Oculus' ControllerModels scene, it uses Assets\Oculus\VR\Prefabs\OVRControllerPrefab.prefab to load controller models for different devices.
VIU Settings' Recommended Settings need to be updated. Oculus Integration SDK already deleted Avatar folder. ![image](https://user-images.githubusercontent.com/33050705/226263509-5c385e83-40b3-45bc-b5ef-7ab8d9fa9ea6.png)
User reports in [VIVE forum](https://forum.htc.com/topic/14498-can-i-select-hmd-left-controller-and-right-controller-at-the-same-time-when-i-use-simulator/#comment-50639) regarding there is no input control while selecting all devices.