ChengNan Yang

Results 7 issues of ChengNan Yang

Temporary fix as follows, ![image](https://github.com/ViveSoftware/ViveInputUtility-Unity/assets/33050705/545857da-5d01-4769-b25f-14e103f6f0a9)

bug

Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked. After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render...

bug

I found out that VIU Settings Oculus Android checkbox cannot be checked when using Oculus Integration v47. After changing OCULUS_XR_LOADER_NAME to OCULUS_XR_LOADER_CLASS_NAME can fix the issue. Modify ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusGoSettings.cs line 529,...

If someone's quality setting only has 1 element, below code will cause error. var lv2qualitySetting = qualitySettingsArray.GetArrayElementAtIndex(2); File path: HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\OculusGoSettings.cs ![image](https://user-images.githubusercontent.com/33050705/235822235-226f198d-2d9c-4436-8c61-e590ea9ff5f2.png)

bug

In Oculus' ControllerModels scene, it uses Assets\Oculus\VR\Prefabs\OVRControllerPrefab.prefab to load controller models for different devices.

VIU Settings' Recommended Settings need to be updated. Oculus Integration SDK already deleted Avatar folder. ![image](https://user-images.githubusercontent.com/33050705/226263509-5c385e83-40b3-45bc-b5ef-7ab8d9fa9ea6.png)

User reports in [VIVE forum](https://forum.htc.com/topic/14498-can-i-select-hmd-left-controller-and-right-controller-at-the-same-time-when-i-use-simulator/#comment-50639) regarding there is no input control while selecting all devices.