ChengNan Yang

Results 183 comments of ChengNan Yang

@wangwenfeng0 I will need time to test this part, get back to you ASAP.

@wangwenfeng0 Currently, VIU does not support VIVE Tracker without HMD connected. Even with the [SteamVR tweak](http://help.triadsemi.com/en/articles/836917-steamvr-tracking-without-an-hmd), tracker position is not recognized in Unity scene. It might take some time to...

@wangwenfeng0 Sorry, I made a mistake. My tracker's firmware was not updated and cannot get any tracking. After I update my tracker's firmware and it is working. Currently, VIU can...

@wirelessdreamer Are you referring to Oculus Touch or WMR controller?

@frg-kova > If you develop the game in editor on Rift/Vive and have Focus Wave support turned on in VIUSettings asset, it won't play. This worked on 1.10.3. Q: I...

@frg-kova You try to play on Android platform. Should I say you are actually referring to WaveVR Simulator does not play? Could you provide a video or a sample project...

> So in earlier versions of SDKS and VIU (1.10.3), you were on android platform, but if you hit play in editor the game would run on HMD (Rift or...

@frg-kova I think I found the root cause, it should be the WaveVR SDK. They modify the behavior to the Wave Simulator. When you are using VIU v1.10.3, you should...

You mentioned you can still develop on HMD when on Android platform, but are you able to see any controllers for VIU v1.10.3? Could you list what other differences between...

I would like to clarify that WaveVR SDK is imported in your project, so for consistency if both v1.10.3 and v1.10.4 checked Vive Focus in VIU Settings, v1.10.3 can play...