ViveInputUtility-Unity
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Windows Mixed Reality controller trigger being read as Pad
Unity 2018.2.0f2 (Oculus only supports versions below 2018.3 VIU 1.10.2 (Current) Oculus Integration 1.32.1 (Current)
created a new project with all of the above, loaded example scene, tested with mixed reality headset, the trigger is sending pad, so teleport is happening, so unable to test if binding was working on this controller with updated packages.
@wirelessdreamer Are you referring to Oculus Touch or WMR controller?
WMR controller, I identified the issue while testing an Oculus issue. I plugged in the WMR setup to see if the issue i was having with Oculus affected WMR headsets as well, but couldn't get that far because of this issue :)
Does it work with SteamVR + WMR integration?