cyrille henry

Results 8 issues of cyrille henry

I have noticed a difference between isf file I developed between the online editor from https://www.interactiveshaderformat.com and millumin (www.millumin.com/). The WIDTH and HEIGHT keywork are ignored in the passes definition...

### Detail When using [t a a] in a gemchain, the postrender code is executed a bit early. [trigger_in_gemchain_debug.pd.zip](https://github.com/umlaeute/Gem/files/14998261/trigger_in_gemchain_debug.pd.zip) I expect the 2 part of the patch to behave the...

### Add a description currently, antialiasing works only in the main render window. With multipass rendering, we need to render in a framebuffer but it is currently not possible to...

type:enhancement

### Add a description I would love to have compute shader in Gem.

type:enhancement

### Detail example 18.additive_audio_synthesis output 16 bit audio on osX, but output is only 8 bit on my computers. tested with 2 GPU : intel and nvidia pix_info return 4...

### Detail On my computer, nothing is rendered if I did not click a 1st time on the gemwin "bang" [test_buffer1.pd.zip](https://github.com/user-attachments/files/17113943/test_buffer1.pd.zip) Nothing important, but it's not need on osX, so...

### Detail When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10...