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with multitexture, only texture coordinate 0 is working.

Open ch-nry opened this issue 5 months ago • 1 comments

Detail

When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10 year late for the bug report creation.

Gem Version

current Git

Pd Version

55.1

Operating System

Linux

OS Version

ubuntu mate 22.04

Which CPU are you using?

amd64/x86_64 ("64bit Intel")

ch-nry avatar Sep 24 '24 07:09 ch-nry