Gem
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with multitexture, only texture coordinate 0 is working.
Detail
When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10 year late for the bug report creation.
Gem Version
current Git
Pd Version
55.1
Operating System
Linux
OS Version
ubuntu mate 22.04
Which CPU are you using?
amd64/x86_64 ("64bit Intel")