ceski
ceski
> Does your implementation involve code from Jibb Smart? I wrote the implementation based on the five guides listed here with sample code: http://gyrowiki.jibbsmart.com His wiki is CC BY 4.0....
Okay, added readme changes here: https://github.com/fabiangreffrath/woof/pull/1800/commits/aa0e8e6852e03c9d63804c5ccf30acdda0d0f2df
> I think it's okay to have a "Gyro" tab. Another concept: ``` item name on some item off item [--|------] > submenu ... < submenu #2 ... ``` In...
Here is how Ironwail does it. I like it: https://github.com/user-attachments/assets/9196a68a-e69b-4630-af6f-e32b393b4d07
https://github.com/user-attachments/assets/887ee383-54ef-4243-b142-a5c73de85431
I think I'll stop here. I would like to have a submenu for gyro, but it looks like it would require reworking of the menu system, so maybe that's for...
> > I would like to have a submenu for gyro, but it looks like it would require reworking of the menu system, so maybe that's for another time. >...
This is similar to a feature in Ironwail but is an original implementation. Raw data from the gamepad is displayed as a dot to help tune ideal deadzones and gyro...
Last push was just these two: https://github.com/fabiangreffrath/woof/pull/1800/commits/e5a0bf8b0c5afef289bf5593d7b6f63bc58db1ed and https://github.com/fabiangreffrath/woof/pull/1800/commits/8bb76dd089d496c9c3eb030361624ab69adaac66
There are some gyro issues with Switch controllers which is going to take some time to fix.