ceski
ceski
Edit: PR changed to be more conservative. See detailed post below. Old Info Music volume is too low compared to vanilla Doom. These changes make it identical to vanilla Doom...
Properly remap the input magnitude from 0 to 1 for precise movement. Also changes the default deadzone from 34% (!) to a more reasonable 20%. 
Fixes unresponsive controller input after several minutes of gameplay.
Moving this topic to a dedicated issue. ceski: > As an aside, the last time I looked at blocky fuzz with the new resolution code it had some significant artifacts...
There have been a couple requests for this: https://www.doomworld.com/forum/post/2776801 https://www.doomworld.com/forum/post/2790719 When `smooth_shorttics` is enabled, the view angle appears to move smoothly when using shorttics. The catch is that the true...
Using latest master. I can't reproduce this consistently but it seems to happen occasionally when using debug builds. Here is one instance where I caught it: [asan.txt](https://github.com/fabiangreffrath/woof/files/15379027/asan.txt)
Work in progress. Fixes https://github.com/fabiangreffrath/woof/issues/1771 Changes: - Added gamepad [flick stick](https://en.wikipedia.org/wiki/Flick_Stick) support - Improvements to extra turn/look sensitivity - Simplified gamepad menu - Renamed gamepad settings - New gamepad default...
To help new users. Cover each major platform: 1. Windows 2. Linux a. Packages provided by popular distros (usually very out of date) b. AppImage (libfuse, chmod +x) 3. Steam...
This would be very useful for testing. I think the key bindings menu is out of room though.
Tested with an official Switch Pro Controller and SDL2 2.32.6. I didn't test SDL3 or the Switch accelerometer sensor data. This also happens with third-party controllers that behave like a...