ceski
ceski
I played Earthless (RC3) for a few hours with a Steam Deck and everything was smooth. I downloaded the [15.2.0 release](https://github.com/fabiangreffrath/woof/releases/tag/woof_15.2.0) (Woof-15.2.0-Linux.appimage), added it to Steam in "Desktop Mode", then...
Some simple things to try based on a [quick search](https://www.google.com/search?q=steam+deck+stuttering+randomly): - Reboot the Steam Deck (seriously) - Check the temperature in the performance monitor (busted fan? overheating?) - Switch the...
This is resolved by using these hints: ```c SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); ``` It's not obvious that those lines allow bluetooth gyro to function correctly. Maybe the [descriptions](https://github.com/libsdl-org/SDL/blob/5ecbc00f367b4ac420fadf569e2d33325a7c2413/include/SDL_hints.h#L985-L1005) can be...
At a first glance, I don't think this will be trivial. The mouse input code doesn't consider this at all.
> By adding another event type, we can avoid mouse input code: I spent an hour on it and failed. My idea is a stripped down `AM_Responder` that accumulates mouse...
I don't mind this (I don't care about items either) but I'll pose some questions to think about: Is this necessary? Does the toggle stats key binding already serve a...
I would suggest adding this request to this list: https://github.com/fabiangreffrath/woof/issues/2254 Then all of these enhancements can be carefully considered and planned out.
I think this is a neat feature, so I'll probably experiment with it. Some questions: 1. What would you consider to be a good example of a built-in implementation in...
@JustinWayland I added flick stick support [here](https://github.com/fabiangreffrath/woof/pull/1800). Please try the AppImage [here](https://github.com/fabiangreffrath/woof/actions/runs/10054436799) and share your feedback. You can select flick stick from the menu:  There are several new advanced...
Thanks for the feedback! I'll take a look at snap to angle flick behavior. I'm currently adding native gyro since I think a complete solution makes the most sense. https://github.com/user-attachments/assets/4ccef3aa-0d0f-4245-af4e-b53c6d950dc2