cdwcgt

Results 33 comments of cdwcgt

replays are allowed to fail, but the premise is that the rank is F if a failed replay export from stable, it's rank will not be F https://github.com/ppy/osu/blob/7bc571dd517bdcc5493eac8e28b2ea5309726591/osu.Game/Screens/Play/ReplayPlayer.cs#L49 [replay.zip](https://github.com/ppy/osu/files/14249666/replay.zip) >...

When errors occur in the catch replay of the lazer game, more serious errors will also occur in the stable, but shouldn't there be any difference in the playback of...

![image](https://github.com/ppy/osu/assets/34775378/07377922-cd94-4740-93a3-6b185722495d) I'm a little undecided. Do we need to add a point in the center as a reference?

Maybe we can separate them into two modes. let it like accuracy heatmap is not too difficult, but in this case, the player can know where the previous object is...

May be in the same scope (if not I will open another issue) hitsound also noise when drag progress bar in replay

Can we also record the time we hit so that we can show miss in bar hit meter? ![image](https://github.com/ppy/osu/assets/34775378/6ebe7a83-a2ac-42bc-ba51-c725c3b2dd26)

If we have this mod, we can restrict players from pausing in certain playlists. example: a playlist about mania dan map. and it will more intuitively on the score panel....

> This does not necessarily require having it as a mod. It could be a plain toggle in playlist settings instead. I agree with this, but which one is better...

I actually think the easiest way is to add a black background behind the storyboard, because storyboarders always assume the background is black

![eh](https://github.com/ppy/osu/assets/34775378/36219a9d-3130-4166-8e28-7fc9134644aa) [compressed-logs.zip](https://github.com/ppy/osu/files/15251303/compressed-logs.zip) Not sure if it's related but I might have had this problem too I have used Lazer to make some beatmap modifications before, and I remember that this...