cdwcgt

Results 33 comments of cdwcgt

is it impossible that when osu!api return 404 and then use mirror site The reason for this idea is because not all mirror sites support search (or perfect for gulag...

> the issue with the 404 idea is we can’t differentiate a map genuinely not existing ever or a map that doesn’t exist anymore. it means any request without a...

> api v2 is not necessary, yes it can be optional as a “mirror type” (referencing other open issue about adding more mirrors) but it’s api model is VERY different...

[branch](https://github.com/cdwcgt/osu/tree/mod-disable) https://user-images.githubusercontent.com/34775378/186041729-68a559c0-3c1f-4db9-b4f2-88789e0b1136.mp4 this is design fine? All that's left is ~~replayLoaded detection~~ and unit testing I added an interface named `IApplicableToDisable` for which mod can be disabled in replay

of course I'll open a pr if I think its done

I'm having trouble switching hidden mods in other ruleset (e.g stable, taiko, catch) Their hidden is implemented by FadeOut() or Hide() and I have no idea to revert this. Hope...

> I'm having trouble switching hidden mods in other ruleset (e.g stable, taiko, catch) Their hidden is implemented by FadeOut() or Hide() and I have no idea to revert this....

Looks like basically all mods that can do it do it I think Most of the other mods directly modify the beatmap instead of the visual effect, so I will...

The specific behavior of some mods requires specific methods to roll them back (such as IApplyTo DrawableRuleset) Define a method through an interface and call it in ReplayPlayer?

So open a pr only to implement ICanBeToggleDuringReplay interface and implement one of mods (I wish it can be flashlight) then implement other mods in other pr?