osu
osu copied to clipboard
Osu!CTB Replays are incorrect on maps with a very high note per second rate
Type
Game behaviour
Bug description
While watching phob's replay on the map "Sonic Blaster" I noticed a great discrepancy between the play and the replay, while in the original play they FCed the map, in the replay, they missed very often.
Phob's play was realized on the current stable version of osu!, however, I did multiple tests on the same map on lazer and got similar results. I have seen this bug happen on more maps, like motion's play on pacific girl and dahcreepers NFDT fc on noxious. Most other maps seem to work perfectly, it's only these high note per second maps that are an issue.
I'm aware that refresh rate can affect the replays. All my screenshots were tested with ulimited FPS and no frame drops. Always played at 1.0x speed and always focusing on the window.
Screenshots or videos
Lazer original play
Replay end result
The mod only changes the HP to 0, forgot to remove it from a test earlier, map contains the first 16 second of the map
Phob's Original play
Phob's replay when watched in osu!lazer
Dahcreeper's Original play on Noxious
Dahcreeper's Play on noxious when watched in osu!lazer
Version
2023.1231.0-lazer
Logs
For reference, here is a close-up at one of the false misses while watching the replay:
https://github.com/ppy/osu/assets/22781491/30517ebd-c00e-4b73-9a9d-f48904155546
It appears that the catcher's position is being updated prior to marking the hyper dash fruit as judged. Unassigning for now as this does not look to be a simple one at my current state and knowledge of catch replay handling.
Bumping this to priority 0. This needs immediate attention as it may cause issues with gameplay recorded on lazer too.
osu!catch is one of the examples where replays should never go wrong because we have guaranteed frame stability on all inputs.
Hello, in addition to what was reported by @patatitta, I'd like to add that I've seen this issue on simpler maps, with inconsistencies when playing the same replay several times in a row, which showed incorrect droplet counts.
(for example on YOASOBI - Idol (TV Size) with my replay)
Also, I've noticed that skipping in replays with the song progress bar led to completely messed up replays, which might be related to this. (But maybe a bit more expected due to how everything ends up being processed really fast ?)
Just asking: is https://github.com/ppy/osu/discussions/26104 a separate issue or related to this?
this hasn't been investigated, so can't confirm or deny.
When errors occur in the catch replay of the lazer game, more serious errors will also occur in the stable, but shouldn't there be any difference in the playback of the two? I think? cdwcgt playing Murasaki Hotaru - Re_TrymenT (AJamez) [Spec_s OverdosE] (2024-02-06_19-33).zip https://osu.ppy.sh/scores/2298328975 this is my osr which in low bpm (HT applied) and always wrong in 1:01 303x combo and playback frame by frame will also miss the 301x one
Hope this content is useful for investigation
notice that replay error in stable will reappear in lazer when frame by frame (or skip)
update:
Notice to key count, key count display in gameplay is different from replay.
Because the playback infers the pressed keys based on the catcher's position, there may be a problem with CatchReplayFrame
?