Baggers

Results 125 issues of Baggers

``` 10:21 I tracked down a weirdness that's been bugging me for a while. I usually build a CEPL runtime, whenever a new SBCL version appears (sounds like it appears...

bug

``` (defun-g gah (&uniform (x boop :ssbo)) (setf (aref (boop-b x) 0) 1f0) (setf (aref (boop-b x) 1) 2f0) (setf (aref (boop-b x) 2) 3f0) 0) ``` I think it's...

bug

``` (defstruct-g (bar :layout :std-430) (a :int) (b (:float 5))) (make-ubo nil 'bar) ```

bug

This code is pretty reliable at triggering the issue after a few runs ``` (defun maybe-death () (let* ((layer-count 7) (t0 (make-texture nil :dimensions '(4 4) :element-type :float :layer-count layer-count)))...

bug

Right now I'm not sure how to render into left/right seperately for stereo rendering. Doing it in one pass might be fine, but I should support this. I think this...

Massively useful for shaders but i'm not sure how to talk about this in CEPL. What is the size of one of these structs? How do we make c-arrays or...

enhancement

To use multi-map-g you need to pass a gpu-array of indirect-commands. However to populate them from a shader they need to be an ssbo and we require ssbos to be...

bug
enhancement

This is not clear from the code. Not sure of a way to remedy this.

bug