Baggers

Results 125 issues of Baggers

https://www.khronos.org/opengl/wiki/Texture_Storage#Texture_views Wishlist stuff. No urgency

enhancement

In the following code: ``` (defpipeline-g pline-0 () :vertex (lambda-g ((vert g-pnt) &uniform (offset3 :vec3) (color :vec4)) (let ((pos3 (pos vert))) (values (v! (+ pos3 offset3) 1) color))) :fragment (lambda-g...

bug
enhancement

The gpu-function fails and then it it compiled into the pipeline which if called (which is usually the case due to livecoding) fails again. related to https://github.com/cbaggers/cepl/issues/260 as it is...

bug

Once a gpu-function is done, by which I mean will not be recompiled interactively, there is no point having it perform a test compile when the macro is expanded. There...

enhancement

This may be wrong as I'm going on memory right now, The implicit cepl context is causing us issues when the thread loading the code isnt the one we want...

bug

These are more recently added features, but I'm annoyed I missed them in the last documentation sweep - color - compute - gpu-fences - queries - render-buffers - scissor -...

bug

UBOs still feel too hacky. Mainly because of the gpu-array with 1 element thing. Work out how to make this feel nicer. I feel tempted to make the interface block...

enhancement

Of course index would be invalid in this case but this lets people draw n polygons without specifying gpu-arrays (same as we do for single stage pipelines)

enhancement

something along the lines of ``` (with-fixed-state (..options..) ..body..) ``` To start with just reset all state we cache to something sane, then expose a means to pick what is...

bug
enhancement

https://github.com/cbaggers/cepl/blob/master/core/blending/blending.lisp#L79

enhancement