Florian Bruggisser

Results 104 comments of Florian Bruggisser

You mean the bgl.GL_TEXTURE_2D? You could replace it with pyopengl's constant definition of GL_TEXTURE_2D, which is installed anyways with syphon-python.

Maybe the pointcloud your are viewing at is not at the right position. The camera is targeting to `[0, 0, 0]`

@kasperkamperman This is still an unsolved problem, but I guess it would be possible to release a deep-vision library without opencv included, but to use the one from the opencv-processing...

Yes, you are right, it could also be a combined library. But the API to the designer/artist is not the same for the two libraries. So it would take some...

@kasperkamperman As a workaround: I have create a `bare` option for the build processing of [opencv-processing](https://github.com/cansik/opencv-processing/) ([opencv_processing-bare.zip](https://github.com/cansik/opencv-processing/releases/download/v0.7.0/opencv_processing-bare.zip)). This will not include the dependencies and you can install the library side...

@RangiLyu Thanks for the port to pytorch2.0. I just tested it on MacOS and it seems that MPS backend is currently not working. Also, the CPU inference seems to be...

As mentioned in the readme, I am not allowed to publish the dataset. The training code is based on the [Yolov4 configuration of darknet](https://github.com/AlexeyAB/darknet). Tutorials and information how to setup...

@william-silversmith Thank you very much for further upgrading the library, would it be possible to add UV / texture support as well? If you need an example script / files...

There is an example on how to render the depth buffer: https://github.com/cansik/realsense-processing/blob/master/examples/UseDepthBuffer/UseDepthBuffer.pde I think the performance issues are due to the `GetDistance()` method which is slow for so many calls....

No, I'm not going to write code for you. I have provided examples which should be enough to help. What you have to do is to replace your `GetDistance` method...