George Campbell
George Campbell
+1 the first line after an else is greyed out, whereas consecutive lines are correctly highlighted. A possible workaround could be making the else statement `else if(true)` which should mean...
Thanks. I figured that was the correct bit of code to add the offset, and that the random needed to remain the same for each tile. Although somehow still have...
For example ``` Terrain.simplex( (i + ox * (options.xSegments + 1)) / divisor, (j + oy * (options.ySegments + 1)) / divisor ) * range; ``` Where ox, oy are...
I've done as much as I could to ensure the x,y inputs for the noise function were correct and each chunk edge had the same correct corresponding x,y coords. However,...
After setting each seams / edge verticies Z all to 0, I get this:  Whereas setting the edge seams Z to 100 removes the seam.  
I found a solution to shadow seams thanks to [thrax](https://github.com/manthrax). The idea is to generate terrain with the outer segments overlapping the other tiles, then computeVertexNormals, and finally to trim...
+1 on iMac - High Sierra - 10.13.6