George Campbell
George Campbell
OK well the best way i could get it when your character origin point is at its feet, was with this but the bounciness is a problem here, not friction....
Ahh bounciness is gone when reducing dampingC fro 0.5 to 0.1 (trial and error)
Isn't there some way to load the world before loading the falling character? I'm currently experiencing issues when I load a larger map of models (some instanced). I still fall...
When trying to run `cargo run --example breakout` for [bevyengine/bevy](https://github.com/bevyengine/bevy), in `latest` branch I get this ``` 2024-09-30T10:32:51.962424Z ERROR wgpu_core::device::global: surface configuration failed: incompatible window kind thread 'Compute Task Pool...
TypeError while using gltfjsx to an animated model: Cannot read properties of null (reading 'array')
did you try npx gltfjsx@latest or putting a different version instead of latest.
Note --transform is not working on 6.5.0 I just tested an a glb with no animations and I had to use [email protected] to get it working, latest 6.5.0 might be...