tiboyce
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A Game Boy emulator for the TI-84 Plus CE and TI-83 Premium CE.
Wide dialog scaling mode. For games with a UI element that's 48 pixels tall, like the crowd favorite, Pokemon.   
Currnetly, brightness control via the plus and minus keys only works in-game. I don't see a reason not to allow it in all (or at least more) contexts.
Error: Need _____ more bytes free RAM preventing game progress --------------------------------------------- **TI-OS version:** 5.4.0034 **TI-Boy CE version:** v0.1.3 --------------------------------------------- So when I downloaded TIboyCE a long time ago, the latest...
I'm not sure if this would be fairly simple or enormously difficult to implement, but it would be awesome for games like Pokémon where calculators can be linked together for...
Hello, I own the Ti84 CE Plus Python and Pokémon Red, Blue, and Yellow all work perfectly fine but whenever I try Pokémon gold or silver its just a gray...
I know we have the no scaling mode and the fullscreen one, but is there any chance a third mode could be developed that just duplicates the pixels and cuts...
Now this isn't really a problem just more of an ask on whether or not this is, or can be implemented onto the emulator, but I have been wondering about...
basically, whenever the calculator needs to garbagecollect while tiboyce is running, the message pop-up become blank up untill you open the menu (by pressing clear). that's all