tiboyce icon indicating copy to clipboard operation
tiboyce copied to clipboard

Potential third screen scaling mode?

Open MANGOM1LK opened this issue 5 years ago • 3 comments

I know we have the no scaling mode and the fullscreen one, but is there any chance a third mode could be developed that just duplicates the pixels and cuts off the extra 48 pixels on top and bottom that result from the differing aspect ratios? I understand that's a lot of content but I'm not really a fan of the way scaling is done in the fullscreen mode and I find the screen kind of hard to see with no scaling.

(E) Maybe also allow panning the screen up and down for HUDs? Those might end up hidden, I just realized.

MANGOM1LK avatar Mar 16 '19 20:03 MANGOM1LK

maybe full screen while keeping aspect ratio

teddblue avatar Mar 24 '22 21:03 teddblue

Especially with how the scaling works in the newest release, non-integer horizontal scaling won't really be an option (and it would look pretty bad too).

I'm up for a 2x integer scale option with panning as described above (which might not even be too hard with how the renderer works), though losing 24 of the original scanlines is kind of a lot for most games in my opinion.

calc84maniac avatar Mar 24 '22 22:03 calc84maniac

I was thinking of black bars on the side, keeping the aspect ratio while being bigger than no scaling

teddblue avatar Mar 31 '22 01:03 teddblue