Rik Cabanier
Rik Cabanier
> Yes, consistency would definitely be beneficial to the users in this case. We talked about this internally and it's unclear what the benefit of warning the user about a...
@toji tweeted about this last week: https://twitter.com/Tojiro/status/1463233850788642818 It seems that there was broad consensus to offer an interstitial skybox or model to improve the navigation experience. /agenda is it time...
To come back to this after a long hiatus :-), I have seen instances of WebXR sites that "navigate" while in immersive mode. Sites can change the name of the...
/agenda discuss same origin navigation (again)
Basically, instead of drawing a color or sampling from a texture, the geometry needs to be filled with a delta pose
> Per-pixel deltas? That seems hard when you include skinning, morph targets, displacement and normal naps... 🤔 I was told that it usually isn't that hard to create a velocity...
> What are some of those games? I would like to check them out on a Quest 2 to see how they look. I will ask if I can share...
> As far as I remember this context loss thing was intentional. > > @cabanier Seems like the layers implementation is conflicting with Edge's context loss when going into WebXR....
This sounds like a good idea. We should come up with a solution that works across "trackers". OpenXR has an extension just for keyboard but it would be great if...
If you want to use this for face or eye effects, would this make sense for VR as well? Also, is there a already a way to ask for the...