Benjamin Wasty

Results 33 comments of Benjamin Wasty

I see 3 things to discuss: 1. **Wrap C++ library or implement spec** We could either wrap [draco](https://github.com/google/draco) like we did with [mikktspace](https://github.com/gltf-rs/mikktspace) originally (separate crate+repo), or implement the [Draco...

I've played a bit with `rust-bindgen` since I was curious if C++ binding really works - result so far: https://github.com/bwasty/google-draco-rs/compare/master...develop Quite annoying to setup and get to link successfully and...

This discussion might also be interesting: https://github.com/KhronosGroup/glTF-Validator/issues/24

I propose closing this - it doesn't seem like we'll add any more validation any time soon.

I was just playing with this an hour ago: http://www.picturetopeople.org/text_generator/others/3d/realistic/3d_rusty_metal_text_effect.html#rust001 Not sure about the quality though...

Thanks a lot! I don't have time to take a proper look at the moment, but hopefully soon.

Awesome! I hope I'll find time to have a proper look at the code in the next few days.

Sorry I still haven't looked at it - I hope I'll find the time/motivation over the christmas vacation.

I've tried to do proper headless support, but had some trouble with the framebuffer (it remained black). I think it should work with some further debugging, there's probably only a...

Figured it out -> #14 (a `gl::Viewport` call was missing) NOTE: I'm not entirely sure it will really work without an X server now. If not, there's always `xvfb`...